Asset Workflow Unreal Engine
Unreal Engine 5 asset integration from Maya and Blender
Unreal Engine 5 asset integration from Maya and Blender
Roles: 3D Modeler, Animator, Programmer, Lighting Artist | Timeline: 2022, 4 months
I was tasked to design, model, and texture 3 versions of a barrel, and then import them into Unreal Engine and "do something cool with them". I interpreted that as replicating a Pokemon Battle, so I also modeled, animated, and textured Chandelure, and programmed 2 attacks to use on the barrels.
These barrels were modelled in Maya with a Low poly, then baked a higher poly model onto them for the normal map.
Substance 3D Paint was used to texture and apply dynamic materials onto the barrels.