Unreal Engine 5 Lighting
Watch a Cyberpunk TV with a scripted camera system
Watch a Cyberpunk TV with a scripted camera system
Roles: Lighting Artist, Programmer, SFX Artist | Timeline: 2023, 4 months
I was tasked to light up the Edith Finch house based around the theme of Cyberpunk. Post process volumes and moving cameras were applied to make the scene come to life. I also had to create a HUD that matches the theme, and so I designed and implemented a retro-style TV with button functionality.
Through the blueprint code, I created animated camera sequences. Cameras are assigned to Camera Rigs which have a variable that modifies the position of the camera. This variable is altered in the TImeline to create scripted animations.
To Achieve the Cyberpunk visual style, post-process volumes that affect the camera's vision are utilized. Bloom, Chromatic Abboration, Colour Grading, and Shadows were all customized for a unique visual.