Unreal Engine 5 Lighting
Watch a Cyberpunk TV with a scripted camera system
Watch a Cyberpunk TV with a scripted camera system
I was tasked to light up the Edith Finch house based around the theme of Cyberpunk. Post process volumes and moving cameras were applied to make the scene come to life. I also had to create a HUD that matches the theme, and so I designed and implemented a retro-style TV with button functionality.
🔵 Roles: Lighting Artist, Programmer, SFX Artist
🔵 Collaborators: Solo
🔵 Year: 2023
🔵 Timeline: 4 months
Make the house look like it belongs in a Cyberpunk-themed world through lighting and VFX. Also make the HUD match the theme to give the project a sense of unity.
Through the blueprint code, I created animated camera sequences. Cameras are assigned to Camera Rigs which have a variable that modifies the position of the camera. This variable is altered in the TImeline to create scripted animations.
To Achieve the Cyberpunk visual style, post-process volumes that affect the camera's vision are utilized. Bloom, Chromatic Abboration, Colour Grading, and Shadows were all customized for a unique visual.