Royal Castle Level Design
Play as a wandering spirit who must climb the mountain to defeat the Slime King!
Play as a wandering spirit who must climb the mountain to defeat the Slime King!
Using the Unity 3D Physics Platformer project provided, create an original playable greybox level in Unity, then import assets and add them to the scene. The level should accommodate the gameplay metrics existing in the project and any additional tuning that you modified.
The level should follow a simple progression scheme that teaches the player the gameplay mechanics, tests the player's understanding of these mechanics, and challenges the player's skills at these mechanics. Difficulty should be tuned to keep the player in an ideal state of flow, and main, alternate, failure, and bonus paths should be considered where appropriate. 10-15 minutes for an intermediate player, 5-10 minutes for a speedrun.
🔵 Roles: Level Designer, Art kit-basher
🔵 Collaborators: Solo
🔵 Year: 2023
🔵 Timeline: 3 months
Playtest sessions were held between colleagues and feedback questions were thought (by the designer) and answered (by the tester). For information on changes made based on the feedback, visit the Level Design Document at the bottom of the page.
Here I am providing insightful answers to the designer's questions by strucutreing my responses into 3 parts: Answer, explain, suggest. I first answer the designer's question with my opinion, then I explain my answer using my experience with the level. Then I suggest an alternative strategy to where they can improve.
Here I am providing qualitative questions that investigate how the player feels about the level, including difficulty, progression, and passage through the level. My goal was to understand the tester's opinions on certain parts of the level through specific and guided questions.